Version 0.1.9 Released!
ADDED|Audio| - Added a sound when upgrading armors, for both humans and droids.
ADDED|Audio| - Fixed the missing sounds for dropping dead bodies and supply crates.
ADDED|Mechanics| - Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
ADDED|Mechanics| - Rippers can finally destroy dead bodies.
ADDED|Mechanics| - The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
ADDED|Mechanics| - Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory.
ADDED|UI| - Changed the 'Unit Selection' tutorial entry so that it mentions the 'secondary action key' instead of the 'shift key'.
ADDED|UI| - Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills.
ADDED|UI| - Sort Inventory by item type, starting with weapons, ammo, and then tools.
ADDED|UI| - The status bar now previews the name of units when mouse hovering it.
ADDED|UI| - Unit names can now be displayed directly over units by pressing 'Enter'.
CHANGED|UI| - Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
FIXED|Mechanics| - Item upgrades no longer can be executed during combat mode.
FIXED|Mechanics| - Items no longer can be upgraded beyond their maximum number of upgrades allowed (3).
FIXED|UI| - Keyboard settings are now being loaded correctly into the UI.
Files
Get Archrebel Tactics (Demo)
Archrebel Tactics (Demo)
The revival of a classic strategy game.
Status | In development |
Author | Ularis Badler |
Genre | Strategy, Action |
Tags | 2D, Pixel Art, Retro, Sci-fi, Tactical, Turn-based, Turn-based Strategy, Unity |